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SoCoder -> Blogs Home -> Blogs


 
Jayenkai
Created : 29 May 2008
 
System : Mac

Pointing and Clicking

Time to ressurect an old favourite..

If you were in the Mudchat last night, you might've read an episode or two of Codas, my old silly 5 minute sitcom from 2000, 2001 and a bit of 2002..

Mixing it up with the Point and Click engine from last August seems to be the plan.

Now, at this point I'm not sure whether to keep it as the old 3D engine..


or turn it into a newer 2D one..


The 3D engine lets me do lovely camera zooms, and has a nice unique graphical style. The 2D one has much better collision detection, and is more compatible. (The 3D one already crashes on Orion Pax's system.)

Either way, if I do decide to do this, it won't be a simple Single Download thing.. It'll be a nicely scriptable episodic game, and having plenty of newly downloadable objects along the way would keep things interesting.

So, I'll keep faffing about, and try to decide exactly which engine to go for, and maybe even add animation to the chrs. ... But probably not

 

Comments


Thursday, 29 May 2008, 12:21
Orion Pax
YAY! I got mentioned! WHOOOHOOOO! At any rate I cant wait to see this. I didnt take the time to watch the codas, and still dont have time now. But once you have this out or started (and assuming you use the 2D engine) I WILL DEFINITELY get it. Oh and I can only use 16bit and fullscreen. At the moment. Working on getting a new card.
Thursday, 29 May 2008, 13:48
Afr0
Dear Ian..
I think your game might have a bug in it.
See attached.

^^
Friday, 30 May 2008, 07:33
Jayenkai
I got quite a lot done on this, yesterday, but today I've taken most of it apart again!
Thinking Script-wise, I've decided it'd be much better to have the basic room layouts in one set of files, and then have the actual game scripts elsewhere.
This is meant doing some of that funky "Parsing" stuff to get scripted objects and events into their associated rooms.
Bah, humbug!

And, honestly, I don't think I'm in a Parsing mood today, so the game's now in a half-broken state, waiting for me to bother fixing it again!

Maybe tomorrow..

Either way, the game won't be done for Sunday, dang..
Tuesday, 03 June 2008, 06:54
Jayenkai
Things are coming along nice, but slow!



The engine's working nicely, elements are coming together, objects are being drawn, and rooms are being built.
You can walk from Dave's apartment over to Greenie's, take a look at the objects in the room, and then wander back!
The speech bubble above has been added in Paintshop, since I've yet to get any actual Action stuff to work properly, but I have been playing with the bubbles, and I'm happy to report they do work properly, with plenty of centering and flipping, and all of the usual "speech bubbles should do this..." type stuff.

I am having to redesign quite a few elements to fit the engine, though.. Mostly basic layout stuff..

For the record, I have a very specific idea of what RCHomes should look like, but I can't get stairs to work, so they're gone from the reception hall. There's currently only 1 floor to the building, but it won't be too hard to add a "Stairs in the background" object, so you can run up and down as necessary..
Also, all the doors have to be lined up, at the back, like in the above shot, so I'm having to be quite creative with the room layouts!
.. I might change those two things, eventually, but right now it doesn't seem to be causing too much of a problem.
Things have to be designed with lots of wrap-around in mind, though!

Next up, getting "actions" to work right, then proper scripted chatting and that sort of thing.

Yeay!
Tuesday, 03 June 2008, 22:35
JL235
BOOOO! I really liked the whole 3d stage looked, it made it look more interesting. You could have really gone to town with it too with lots of stuff popping up and out from the scenes and lots of material for potential in-jokes.

I think it also looked more original as the whole 3d stage. The closest game I can think of is Dynamite Headdy, and only cos that also used the idea that the game itself was on a stage and in a play. In comparison the 2d version just looks a little drab and dull.
Wednesday, 04 June 2008, 00:54
Jayenkai
Yeah, in an ideal world, I too, would love to have kept the 3D version..

Pros

The look - Looks great..

The look of it was great.

Cons

Pointer - Way off..

I had to mathematically pick objects under the mouse due to a variety of reasons, mostly because the objects were mostly transparent, but rather big! My 3D Maths is as good as my 3D Modelling.. Shit.

Coding - Not Working!

Not sure why, but the proggy refuses to run on my system anymore! It's also not working on Orion's, either..

2D - Works!

As fun as it would be to spend 2 months getting the 3D one working the way I'd like it to, it's so much sodding easier to do it in 2D. "Just get it done.."


In conclusion.. 3D's dead, long live 2D!

Still, at least everything's still nice and "puppet-theatre" esque. Objects swoosh in and out, background (and carpet) slide between sets, and nothings animated because (I'm lazy) I'm still making it nice and Puppet Theatre esque..

Don't worry, it still looks great. It just doesn't look 3D.

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